﻿
using UnityEngine.UI;
using ZYLFramework.UI;

namespace Game.UI
{
    public class GamePanelView:UIView
    {
        public Button GameBtn1;
		public Button GameBtn2;
		public Button QuitBtn;

        public override void Init()
        {
            var go = Panel.gameObject;
			GameBtn1 = go.transform.Find("GameBtn1").GetComponent<Button>();
			GameBtn2 = go.transform.Find("GameBtn2").GetComponent<Button>();
			QuitBtn = go.transform.Find("QuitBtn").GetComponent<Button>();
        }
    }
}
